Tag Archives: mobile technology

Another project joins the 23 Mobile Things family

23It is always a very special thing for me to learn about a new version of 23 Mobile Things. This week 7 Mobile Things (7 Mobiele Dingen) from the Netherlands joined the 23 family.

The new version adds academic libraries to the project and is primarily aimed at familiarizing the library staff at Universitaire Bibliotheken Leiden with using mobile devices to gather and process scholarly information. Selected themes are “Collecting and sharing”, “Privacy” and “Reference managers”. This makes 7 Mobile Things true to the 23 vision: to explore the potential of mobile tools to deliver library services.

We have proudly added the project to our list of 23 Mobile Things versions and I want to thank Universitaire Bibliotheken Leiden and Mieneke van der Salm for doing this wonderful job with the academic version in Dutch.

23 Mobile Things is now available in 14 different versions in 7 different languages with an estimated number of around 20.000 participants world wide.

Gamification and libraries: Tools and examples

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Gamification can be a tool for libraries to engage and motivate the public to use the library – but like all other tools it is not a quick fix and must be used wisely.

In this article I share some tools and practical examples of how they have been used in libraries.

Storytelling:

Narratives are powerful. This is no secret to the library profession. The narrative element is also very important in games and is a way to engage people in the game.
Several gamification projects in libraries use this element. It is often combined with the game element Quest. A quest is the part of the story where you must solve some mysteries or puzzles to unlock more of the story.

Hidden Treasures:  A quest from Guldborgsund Public Library:

Guldborgsund Public Library invites local citizens and visitors of the city on interactive walks around the town as part of the project Hidden Treasures. Through their smart phone, ‘treasure hunters’ can have a new and different experience of the town and its history.

With the project Hidden Treasures Guldborgsund Public Library wants to meet people in the urban space in a fun and engaging way. The aim is to turn the local cultural and literary history into a vivid experience. Through a series of riddles and problems, the inquisitive-minded will hopefully see the town in a new light.

The interactive walks offer three different themes: a trip back to explorer and author Peter Freuchen’s Nykøbing Falster in the 1920s; an insight into the town when author Knud Romer grew up in the 1970s; and a contemporary tour with focus on local food from Falster.

Gamification elements used:

Narrative:
Each walk follows a narrative of a cultural person’s history and universe giving the participants knowledge about the city’s history and literary history as the walk and the story unfold.

Quest:
Each city walk is build up with a number of challenges you have to meet to move on in the walk and the story.

Progression:
There is a clear structure on the route of the walks and the game gives feedback on how people progress through the story.

Feedback:
The choices the players make trigger feedback from the game. “Great – The answer was correct. Continue towards the water tower to get the last question of your journey”

Leader boards:
Weekly leader boards at the library

Rewards:
People get a badge at the library when they finish the walk. All the walks end at the library.

Read more about Hidden Treasures at Tame The Web or visit the official site (in Danish)

Now for another example of a quest. This time from Singapore:

Quest of the Celestial Dragon:

Quest is a narrative written on the backside of beautifully illustrated collectible cards done in the same style as Japanese manga comics. The project’s vision is to make reading fun for kids through a game experience as opposed to forced reading like homework.

The cards are based on a story, titled Quest of the Celestial Dragon. It is a fantasy story where our protagonist, Ethan has the task to retrieve the eyes of a dragon statue and free the people of that world from evil doers who threaten to plunder them of their magic and culture. Already sounds exciting, right?

When you borrow books you get cards as a reward. When you collect all 60 cards you can read the whole story. The cards can also be used as trading cards since each card has points and power values. The project became a huge success since children encouraged each other to collect cards.

The NLB of Singapore also build upon Quest and arranged a writing competition and a drawing competition. Furthermore they had a dedicated website with extra downloads of drawings from the manga universe of Quest.

Thousands of children participated and millions of cards found the ways to the happy game players and readers making the project a huge success in engaging the children of Singapore to use the library.

Unfortunately the project is now off the web and it is hard to find a good link for further reading.

Gamification elements used:

Achievements:
Achievements reward the participants skills, luck or social interaction with other players. In Quest it rewards participation as you get cards each time you borrow a book, and the cards help you progress in the story.

Rewards:
The beautiful cards.

Progression:
Collect them all – get the whole story.

Narrative:
The story unfolds as a fantastic fantasy tale about good and evil and all other elements of a classic story and within a beautifully illustrated manga universe.

International Breakfast – At Aarhus Public Library DOKK1

“International Breakfast” is a service where foreign families are invited to eat breakfast together in the library, to have an experience with other newcomers and hopefully build a better network in the city.

Gamification was tested on the service as a method to create a greater desire among the participants to share knowledge, talk and have fun – together. There was a need to do this because the experience was that few participate did build new networks at the events.

Gamification elements used:

Competition:
Competition is a powerful gamification element. By participating in the game using skills or knowledge people can measure themselves against other teams or players.
In Aarhus the teams did compete on knowledge and it was made visual how well each team did with the Leader board of big soft LEGO bricks.

Cooperation:
Some challenges can only be solved (or be solved better) when you cooperate with other players. Teams cooperate to progress in the game or to beat other teams as in this case from Aarhus.
Cooperation was a powerful gamification tool to reach the goal of more social interaction between the participants in the international breakfast.

Feedback:
Visual feedback was used when each team got big LEGO bricks for each point to build a tower representing their status in the game.

What is in it for libraries?
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Gamification will appeal to people who like the game environments. Of course this is a very diverse group but since libraries often present themselves in a non-gamified way this approach can inspire and engage citizens that do not normally use the library.
Therefore it is important that both the game design is very good and also that the things that are gamified are relevant for the people experiencing the gamified library service and the library’s core tasks and mission.

The gamified library service is a story that wants to be told. It is often not aligned with the way media usually speaks about libraries, so it is a way to create a new narrative about our creative and inspiring libraries.

It is also a lot of fun. You will learn a lot and so will the rest of the staff at your library, and it is a way to actively support learning in the community in a fun and engaging way.

If you have a favorite example of a library gamification project please share it with me, and tell me more about your own projects for the updated version of this blog post. And remember: it is perfectly safe to try this at home. Have fun!

My slides from a presentation in Madrid, Spain: 15th December 2015 for: VIII Jornada Profesional de la Red De Bibliotecas del Instituto Cervantes: «Gamificación: el arte de aplicar el juego en la biblioteca»

 

Libraries as Strategic Learning Institutions – Workshop at #CILDC

CIL15_Hearme_ButtonChange is happening fast in our societies these years. For libraries the environment around us and the need for information has been changing a lot going from the industrial society over the information society to the knowledge society.
Countries around the globe compete not only on low cost but also on the knowledge level of their populations. Libraries are more important than ever. Libraries support learning on all levels in our communities every day. Both formal learning and informal learning.

To be even more relevant as the learning hub of the community in the future we need to upgrade our skills about how people learn, unlearn and relearn. It is said that the loosers of the future are the poeple who can not learn, unlearn and relearn. Libraries are the right institutions to bridge the learning divide.

Here are my slides from todays workshop. Thanks to everyone who showed up and shared their knowledge  – It was a pleasure learning with you.

New 23 Mobile Things version in North East Florida

It is a new year and also 2015 will be a year of 23 Mobile Things professional development for librarians. I am very happy to welcome North East Florida to the growing 23 Mobile Things family.

On the NEFLIN blog I found this description. It is a good explanation of the 23 Mobile Things DNA – namely to explore the potential of mobile tools to deliver library services:

“This program is designed to help you become comfortable using a mobile platform and it’s tools.  These apps may not be around in 5 years.  That’s not the point. We hope this process helps you enlarge your comfort zone, make time for professional development and meet colleagues.  We hope you will see how other librarians use some of these tools to help their libraries and think about how they may help yours.  We hope this program will encourage you to try new things.”

The program will be open to the public under a Creative Commons license when it is finished but until then it is an in house professional development project for the staff of NEFLIN.
I am looking forward to learning more about what Appy hour is – and to learn more about the program and I wish all the more than 500 participants and the organizers a great learning experience – Thank you for learning with us librarians of Florida.

Welcome to the #23mobilethings family Alaska

I am very proud to welcome another 23 mobile things program to the #23mobilethings familiy – Welcome Alaska #23mobilethingsAK. You are joining thousands of fellow libraraians and library staff from all over the planet in this co-learning opportunity. I wish you all a great learning experience – Here is my welcome video.

Learn more about 23 Mobile Things Alska
Thank you Daniel Cornwall (@DanielCornwall) for your contribution to keeping this learning program alive.

Newest version of 23 Mobile Things is from Philippines and Singapore – Video Greeting

It is privilege to see new versions of 23 Mobile Things living and thriving world wide. The number of people in the library field that is learning together about mobile technology and using this technology to deliver library services to their communities is growing. Thank you to all the learners and organisers keeping this program alive and making it better all the time.

Thank you Joan and Karyll for the great version for Philippines and Singapore.

23 Mobile Things – Exploring the potential of mobile tools for delivering library services – at #lib2013

My first time presenting at an online conference was this years awesome Library 2.013. It was a lot of fun and I would love to do more online presentations. If you use Blackboard you can see the recorded version of my presentation here 

Here are my slides:

and links to presentation and video Greetings from Mylee Joseph and Abigail Willemse

Michael Stephens video about learning 2.0 and research results from 23 mobile things

Mylees Video presentations
Mylee Joseph and Katrhyn Barwick Slides
Hello from Mylee
Breaking the tether of the PC
Mobile friendly
Who what where

Abigails Video presentation – Greetings from #anz23mthings
Introduction & how we did the course
How we run our course
Collaboration for the course
Thanks & conclusion

23 Mobile Things – My slides from #ili2013

I was proud to present at this years Internet Librarian International in London, England about 23 Mobile Things. I had Michael Stephens and Mylee Joseph join me via video and had an absolutely wonderful time at this conference.

I was also proud to moderate a session and to be on the closing plenary with Donna Saxby and Marydee Ojala. Thank you all of you – and thanks for sharing you knowledge at your presentations and between sessions. Here are my slides:

Here is a link To Michael Stephens video.

Here is Mylee Joseph & Kathryn Barwicks slides

23 Mobile Things, Danish libraries and global librarianship

I had the privilege of guest teaching Trent Hills MLIS class from the University of Washington in Copenhagen where they are studying for 4 weeks at international summer school. Thanks for having me.

Due to an accident (I hope you feel better Trent!) I was not able to get online and I promised the class to share links – So here they are:

23 Mobile things:
Exploring ways that libraries and library staff can use mobile technologies to deliver library services, to engage with their communities and for their own professional development.
You can read more about 23 Mobile Things on this site including link to the original Danish version. Projects that build upon our project can be found here.
Want to know more about the 23 Mobile Things team – Here you go.. – And if you got any questions look at the FAQ and feel free to get in touch.
23 Mobile Things are on twitter – use the hashtag #23mobilethings
Try looking at some of the things and explore the thinking points. I see them as a very strong part of this learning project.

Some of my sparetime projects that I mentioned:

Buy India a Library:
Crowfunding project using social media. 100 awesome people from all around the globe donated and here is the result. This is the #buyalib team 

Help This Week in Libraries:
First the link to the awesome show about library innovation – This Week in Libraries
The crowdfunding project Help TWIL partly funded the 3rd season of the show and raised awareness about its importance.
You can watch the shows online for free – Here is the show with yours truly
And here is the Help TWIL team.

Global librarianship

better togetherConnect worldwide. It is so much easier to work with people from another part of the world than I imagined and you learn so much by doing that. I wrote a post about it.

Be inspired globally and translate ideas so the make sense in your community. The local community is the main focus for the global librarian.
If you want to connect globally use social media and consider the awesome International Librarians Network.


Cycling for libraries:

I mentioned the fantastic moving unconference for librarians and library lovers – Read more about it on their website. When Cycling For Libraries visited my library the international think tank worked with crowdsourcing the future of libraries.

Danish Libraries:
We spoke about the Danish library system, funding etc… You can read a bit more here.

Current Projects – Libraries / Gamification / Nudging:
I am curently working on projects about how libraries can use gamification in a meaningful way to meet people where they do not expect to meet us.
I am also working on a project about nuding and libraries. More info will be available on this blog when the projects go from planning mode to action mode.
Here is the link to the library gamification example I mentioned from Moraine Valley Community College Library and the awesome Troy Swanson.
The other example was Library Game by Shay Moradi.

The future of libraries – Why Seth Godin and Bobbi Newman are both right

I really  like when libraries escape the echo-chamber big time like with Seth Godins post about what libraries should be be in the future and the importance of librarians. I also like Godins post a lot and I agree with him on what should be our focus in the future.

I am glad that not all librarians agree with everything Seth Godin said in his post, because we need the debate to be even sharper on the future of libraries – because we are the ones deciding that future. We as library professionals.

I don´t think Bobbi Newman is wrong when she advocates for access to (e)books and online databases for those who cannot afford to buy access themselves. It´s not “defending library as warehouse as opposed to fighting for the future”
Actually I think it is exactly what Seth Godin advocates for when he says the mission is to “take the world of data, combine it with the people in this community and create value. ” –  for all people – those who can afford to buy it themselves and those who cannot. That is still the base of democracy and libraries have a role to play here.

The goal is connecting people with information and helping them navigate it.  Connecting people to other people in their communities and experts worldwide. Being a center of idea development, facilitate learning  and knowledge creation and being “librarian as producer, concierge, connector, teacher and impresario” – One of the means is providing access to  information until everything is free.

Some good posts (among many) about Godin´s “The future of the library”
Bobbi Newman “Seth Godin Misses the Point on Libraries, Again”
Buffy J. Hamilton: “Are Librarians, Not Seth Godin, The Ones Missing the Point on Libraries?” 
Andy Woodworth: “Bring Me the Head of Seth Godin!”
P.C Sweeny: “Seth Called Us Out On Our Bullshit And Folks Got Mad”